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torsdag 10 juli 2014
Limb Worm
Number encountered 1, Alignment Chaotic, Movement 90' (80'), AC 9, HD 4*, Attacks d6+1*, Damage 1d6/paralysis, Save F4, Morale 8, XP 150.
The limb worm is a carnivorous beast with leathery skin. Its back is covered in a strange organic slime. It often keeps limbs from fallen enemies; these attach to the slime and resume normal function controlled by the worm. When the limb worm is found it has d6 limbs (arms, legs, tentacles depending on the slain enemies) attached to it, each giving it 1 extra attack for d6 damage and 1 extra HP (not HD, mind you). Otherwise the primary attack is its sting tail. Anyone hit will take d6 damage and has to save vs paralysis or be paralysed for 24 hours. Each time the limb worm takes damage there's a 1 in 3 chance that it will lose an acquired limb, should it have any left.
måndag 9 juni 2014
torsdag 22 maj 2014
Reptile Bear, Blind
This monster is a one-of-a-kind. There may be more reptile bears, but they should be faster, non-blind and have sharper claws (1d6 of damage, perhaps). This specific individual monster will appear in a dungeon adventure in a later post.
Number encountered 1, Alignment Neutral, Movement
120' (40'), AC 5 (easy to hit, but protective scales), HD 7 (-3 on
attacks because of age-related blindness), Attacks 3 (2 claws, bite),
Damage 1d3/1d3/1d8, Save F3, Morale 6, XP 400.
The reptile bear is 17' high when standing on its
hind legs and is completely covered in scales. It's strong and has
sharp teeth, but is old and somewhat decrepid; its claws are dull.
Its saliva has a slight stunning effect. Anyone bitten must save vs
poison or suffer -2 on all actions for 1d6 turns. This effect stacks
with each bite. It doesn't want to fight, however, and will only try
to make room for itself to lumber out through the exit of whatever room it's in.
måndag 12 maj 2014
Carcass beetles
Number encountered 1d6 (2d6), Alignment Chaotic, Movement 150' (50'), AC 3, HD 4, Attacks 1 (bite), Damage 1d6, Save F1, Morale 10, XP 70.
Carcass bugs are large beetles (around 2' long and
wide) with a thick shell in red and green. They eat meat and suck
blood, preferring the recently dead, though they will eat any meat
around. If they succeed on an attack they latch on until the victim
succeeds a STR check (one try per round). Each round they stay
attached they deal 1d3 damage.
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