The two previous posts were really made to be parts of this; a submission for the Doom Cave of the Crystal-Headed Children contest at Metal vs Skin. At first I wasn't really going to publish the pdf at the blog, but then I figured it might be useful to get a few of my thoughts about map features. And either way it won't hurt ;)
So, here's the pdf. Cheers!
torsdag 17 juli 2014
måndag 14 juli 2014
torsdag 10 juli 2014
Number encountered 1, Alignment Chaotic, Movement 90' (80'), AC 9, HD 4*, Attacks d6+1*, Damage 1d6/paralysis, Save F4, Morale 8, XP 150.
The limb worm is a carnivorous beast with leathery skin. Its back is covered in a strange organic slime. It often keeps limbs from fallen enemies; these attach to the slime and resume normal function controlled by the worm. When the limb worm is found it has d6 limbs (arms, legs, tentacles depending on the slain enemies) attached to it, each giving it 1 extra attack for d6 damage and 1 extra HP (not HD, mind you). Otherwise the primary attack is its sting tail. Anyone hit will take d6 damage and has to save vs paralysis or be paralysed for 24 hours. Each time the limb worm takes damage there's a 1 in 3 chance that it will lose an acquired limb, should it have any left.
torsdag 12 juni 2014
Do you have suggestions for an adventure in this dungeon? Would you rather use it as a complete dungeon or part of a larger one? Share your thoughts in the comments :)
måndag 9 juni 2014
torsdag 5 juni 2014
All the posts on this blog so far have been content that was created for this dungeon. It's a 12 room dungeon for characters level 1-3. When I ran it for a party of level 1 characters. It proved quite deadly, even though I made some mistakes that worked in the party's advantage. Even so it made for a very fun session, and I hope some other group will enjoy it as much :)
Get it while it's hot!
Get it while it's hot!
måndag 2 juni 2014
Level 1, Duration instant, Range 30'.
A small lightning bolt is cast from the spellcasters hand and hits one target automatically. Target must save vs. paralysis or become paralysed for 1d6 rounds. It causes 1d10 damage, but every point of damage it causes is also temporarily drawn from the caster's HP. The spellcaster can not go under 0 HP this way, and can thus not deal more damage than its own HP. Reaching 0 HP when casting this spell will mean that the spellcaster falls unconscious until one HP has been restored. These HP are restored at a rate of 1 per round.